2 games
Reaction Speed
Whack-the-mole, river crossing, grapple mining, typing drills — a round lasts seconds and speed is the skill.
01 / GAME SELECT
Reaction Speed
Mole Holes
Mole Holes is an original whack a mole reaction game: nine burrows in three rows, and every burrow pushes up a mound of soil before anything comes out of it, so its colour and silhouette tell you what is coming. One finger, one tap, thirty seconds a run.
Cross the Road
Cross the Road is an online traffic-dodging reflex game on a 9-column, 11-row grid: four traffic lanes across the lower half, four river rows of drifting rafts above them, and three alcoves on the top row to reach. Before a vehicle takes a cell, that cell lights up with a red arrow — so crossing is about reading arrows, not out-reacting them. Tap the screen on a phone, or use the arrow keys on a keyboard.
02 / FAQ
FAQ
- What is a good reaction time for a game?
- 200 to 300 milliseconds is the normal range for seeing something and acting on it. These games measure exactly that stretch, which is why a round lasts seconds rather than minutes — there is nothing to memorise and nothing to level up.
- How can you improve your click reaction speed?
- Watch the whole field with peripheral vision instead of staring at one likely spot. Rest the finger on the screen or the mouse rather than holding it above. Most people take 30 to 50 milliseconds off their average within a few dozen rounds and then hold it.
- What games can you play in a two minute break?
- Reaction games — a round runs well under a minute. They suit a queue, a bus stop or a coffee break, and every one pauses instantly and resumes where it stopped, so an interruption costs nothing.
- Is a phone or a mouse faster for reaction games?
- Touch responds slightly faster; a mouse aims more precisely. Use the phone when the test is pure speed and the desktop when it also asks for accuracy. Best scores are tracked separately, so the two never get compared unfairly.
